Shadow CourierAn original 2D scroll film
Before the first light

Six passages. One cure.

The valley has one night left. Kage carries its final antidote through the storm—not to win a war, but to make sure morning reaches everyone.

Passage 01 / The Oath

Carry what matters.

At the mountain gate, the last vial changes hands. The mission is measured in lives, not glory.

Accept · rise · depart
Scroll to direct the courier
Passage 02 / The Torrent

The road breaks first.

Rain takes the forest path and the bridge with it. Momentum becomes the only safe ground.

Sprint · commit · clear
Passage 03 / Drowned Quarter

Go above the flood.

The lower streets are gone. Kage turns roofs, beams, and a bell-wall into a route the water cannot erase.

Land · reverse · climb
Passage 04 / The Silent Bell

Restraint is a weapon.

A shuriken pins the striker; one measured katana draw cuts the alarm rope. The courier leaves without taking a life.

Throw · draw · silence
Passage 05 / The Last Span

There is no bridge.

The final crossing asks for everything at once: speed, balance, and faith in the ledge beyond the dark.

Run · fall · catch
Passage 06 / First Light

Morning arrives carried.

The vial reaches the healing shrine before the sun clears the ridge. The courier kneels; the valley wakes.

Arrive · offer · breathe

Every pose, plate, storm, and transition is scrubbed by scroll. The same courier remains on screen from oath to delivery.

Playable epilogue

Dawn Descent

The cure is safe. Kage descends through the drowned quarter as sunrise reaches the rooftops—twelve crumbling ledges before the passage disappears.

Steer with A / D or the arrow keys. Kage falls automatically—there is no jump button.
Awaiting the descent. Ledge 0/12. Score 0.
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